Gnolls are hyena-headed, evil humanoids that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur. A gnoll is a nocturnal carnivore, preferring intelligent creatures for food because they scream more. A gnoll is about 7-1/2 feet tall and weighs 300 pounds.
The Raven’s Keep Gnoll is a unique experiment that was raised by humans to see if nature or nurture is more important. Thus it has some of its core gnoll traits, but some human traits as well.
As a Raven’s Keep Gnoll, you have the following racial traits.
Ability Score Increase. Two different ability scores of your choice increase by 1.
Age. Gnolls normally mature at a much faster rate than humans, however the adepts of Raven’s Keep have modified this Gnoll so that it matures at a rate similar to a human and will live just as long.
Alignment. Most Gnolls are Chaotic Evil, but player characters may be any alignment. Gnolls who are not Chaotic Evil must constantly struggle against the destructive impulses of their demonic blood, and are still prone to violence and explosive anger.
Size. Most Gnolls are between 5 and 7 feet tall, and have lean, wiry builds. Your size is medium.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colors in darkness, only shades of gray.
Rampage. When you reduce a creature to 0 hit points with a melee attack on your turn, you may use a bonus action to move up to half your speed and make a claws attack.
Natural Weapons. You are proficient with your claws and bite, which are melee weapons that deal 1d4 slashing or piercing damage. They have the light property.
Human Training You start with a bonus feat of your choice that you qualify for.
Languages You speak, read, and write Common.
All of these feats have a prerequisite of Gnoll as a race.
The lineage of Yeenoghu, the demon prince of butchery, runs strong in you, granting you powers above and beyond those of ordinary Gnolls. You gain the following benefits:
- You learn the Minor Illusion cantrip, but you may use it only to produce an illusory sound. This illusion can be of any sound you have heard, such as a woman’s scream, a child crying, or even the voice of a specific individual speaking. If you use this ability to mimic a creature’s voice, you may only duplicate short phrases such as “Help me,” “Come Here,” or “This way!” Constitution is your spellcasting ability for this spell.
- When you hit with the bite attack allowed by your Rampage feature, you also gain temporary hit points equal to twice your proficiency bonus.
- You may use your Bite attack to grab a creature, as if you had a hand free. If you succeed on your grapple check, you grab the target in your jaws. While you have a creature grabbed in your jaws, you can use your Bite attack on that creature as a bonus action, once per round. When you use your bite attack in this way, it deals slashing damage instead of piercing, as you use your teeth to shake the target and tear their flesh.
- Your bite damage increases to 1d6.
Now We Feast
You are a carnivorous creature with a taste for the flesh of humanoids, and you draw perverse strength from devouring the corpses of your enemies.
- As an action, you may devour a portion of a dead humanoid within 5 feet of you, and recover hit points equal to your proficiency bonus times the CR the creature had when it was alive (minimum 1). You may only benefit from this feature once with any particular corpse.
- Alternatively, you may consume the entire corpse of a humanoid (bones and all) as part of a short rest. When you do so, any hit dice you spend during that rest restore the maximum number of hit points possible. The corpse you devour cannot be one you have previously taken a bite out of with the above benefit.
- You gain nourishment from any corpse (or portion thereof) you devour. If you consume an entire corpse, you receive sufficient food and water (from the victim’s blood) to survive for one full day. Eating a corpse that is afflicted with a disease exposes you to that disease (i.e., you automatically fail any saving throw against that disease). If you are immune to the disease, it does not affect you, but you can still act as a carrier to infect other creatures you bite for up to one week after being exposed.
Eating a corpse is not popular in most cultures and will cause you to suffer disadvantage on social checks if you are observed consuming corpses in most cases.