CV World Geography

The Continents and Major Kingdoms

  • The Hell Hound
  • The Lich
    • Devil’s Triangle (Infernal)
    • Lustria (Dwarvish)
    • Tupac (Orcish)
    • Aztlan Empire (Draconic)
    • City of Fallen Angels (Draconic)
    • Land of Ice (Elvish)
    • New Camelot (Common)
    • New Iberia (Draconic)
    • Free City of The Plains (Infernal)
  • The Bat
    • Cyrillia (Common)
    • Scandia (Orcish)
    • Nippon (Dwarven)
    • Barbarian Marches (Orcish)
  • The Squid
    • Cathay (Common)
    • Darklands (Elvish)
    • Indus (Halfling)
    • Barbarian Marches (Orcich)
  • The Dog
    • Oz (Gnomish)
    • Dreamlands (Elvish)
  • The Dragon Head
    • Araby (Dwarvish)
    • Land’s Drop (Giantish)
    • Oyo (Draconic)
    • Deadlands (Common)
    • Wakanda (Common)
    • Deep Underdark (Dwarvish)
    • Amazonia (Common)
  • Old No Jaw
    • Great Grey Empire (Common)
    • Ogre Kingdoms (Giantish)
    • Scandia (Orcish)
    • (Border Princes-sunken)
  • The Ray
    • Southern Wastes (Common)

*Note: After each area a predominant langague is listed if there is one. Common is also spoken (or at least understood) particularly if the area is civilized.

Map

The Planes

  • Nightmare Realm / Dark Dimension / Abyss  (where fiends come from)
  • Heven / Celestia (where celestials come from)
  • Mulspielheim (fire)/Niflheim (cold/water)/Vanaheim (Air)/Jotenheim (Earth) (where elementals come from)
  • Valhalla / Land of the Dead / Hel  (where the dead go)
  • Astral/Etheral (one plane:. Etheral is another name for close astral, Astral is another name for deep etheral)
  • Travel the Winding Road (Plane Shift/Astral Spell) or Portals (ex. Rainbow Bridge) (how to get from one plane to another)
  • Svartalfheim  / Shadowlands (realm of Unseelie Court)
  • Alfheim / Faerie Lands (realm of Seelie Court)
  • All of the above (where the gods live)