These are closer to the Norse Trolls than the bestial ogres of previous D&D editions. The Ogre is a humanoid powerhouse. On average 8 ft. tall and almost as wide and weigh 500 to 800 lbs, an Ogre is best described as a large slab of pure muscle. Ogres may have any colour hair or eyes; their skin is usually rough and callused all over. Often their teeth are overdeveloped tusks and many have horns (approx. 75%) (which may or may not have symmetry); facial features are always very deep set and crude. Their body proportions differ from humans, with the ratio of arm-to-leg length significantly greater, giving them an advantage in melee combat. Ogres have calcified skin deposits throughout their body, which can resemble large warts, spines or an armor-plated effect. These skin deposits make ogres more resistant to physical trauma.
Ogres are considered to be pretty dumb. However, it is truer to say they are extremely gullible. They frequently believe anything they are told, as they lack the facility to distinguish lies from truth. This often leads to fanatical (and misplaced) devotion to even obscure causes, a fact that armies play on with glee. Indeed, Ogres are ruthlessly taken advantage of due to their dubious intelligence and, aside from the occasional rabblerousers, nobody (including many Ogres) cares about how they are treated.
|All PCs are exceptional||All non-human races +2 to two stats of choice, regardless of subrace. This replaces all stat bonuses listed for each race. [NPC Ogres have +4 to Str and Con]|
|Age||Ogres reach adulthood in their early teens and live less than a century.|
|Alignment||Ogres tend toward no particular alignment. The best and worst are found among them. However, they are often mistreated and they tend to react violently to such mistreatment.|
|Size||Ogres average 8 feet tall and weigh between 500 and 800 lbs. Your size however is still Medium (but see below).|
|Speed||Your base walking speed is 30 feet.|
|Huge Arms||Your great size combined with your huge arms gives you a reach of 10 feet.|
|Thick Skinned||Your skin is thick and calcified. Your base AC is 13 or you have a +1 bonus to existing armor (which ever is better).|
|Gullible||You are unable to distinguish lie from truth. You automatically fail any test to determine if someone is lying to you. You have disadvantage on skill tests related to determining intent.|
|Ogre Toughness||Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.|
|Language||You can speak, read, and write Common and Giant.|
Mountain Ogres are most common in urban areas. When encountering an ogre, these are the ones most likely to be meet.
|Strong As An Ox||You have Advantage on Strength checks|
|Shrug It Off||When an ogre takes weapon damage reduce the damage by 1d4|
|Brave||Advantage on saves vs. being frightened|
|Scary||You have disadvantage on social checks with non-fey creatures.|
Rock Ogres are more commonly found in the Ogre Kingdoms, but sometimes an adventurous Rock Ogre will venture out from their lands on a quest or for some other reason.
|Tough As Nails||You have Advantage on Con saving throws|
|Ogre Resilience||Resistance to poison and advantage on saves vs. poison|
|Ogre Weapon Training||Proficient with axes and hammers|
|Sunlight Sensitivity||You have disadvantage on attack rolls and Wisdom (perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.|
|Fey Ancestry||You have advantage on saving throws against being charmed and magic can’t put you to sleep.|
|Burned by the Light||Vulnerability to Radiant|