A gnome’s energy and enthusiasm for living shines through every inch of his or her tiny body. Gnomes average about 2 feet tall and weigh 15 to 35 pounds. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with excitement. Their fair hair has a tendency to stick out in every direction, as if expressing the gnome’s insatiable interest in everything around.
A gnome’s personality is writ large in his or her appearance. A male gnome’s beard, in contrast to his wild hair, is kept carefully trimmed but often styled into curious forks or neat points. A gnome’s clothing, though usually made in modest earth tones, is elaborately decorated with embroidery, embossing, or gleaming jewels.
Of all the creatures that migrated from the fey, gnomes have retained the closest ties to their homelands of any of the fey humanity. As such they still have the fey tendencies to engage in practical jokes and bargaining.
|All PCs are exceptional||All non-human races +2 to two stats of choice, regardless of subrace. This replaces all stat bonuses listed for each race. [NPC Gnomes have +2 to Int and Dex]|
|Age||Gnomes reach adulthood in their late teens and live less than a century.|
|Alignment||Gnomes tend toward no particular alignment. The best and worst are found among them.|
|Size||Gnomes are between 1 and 3 feet tall and average about 20 pounds. Your size is Small|
|Speed||Your base walking speed is 20 feet.|
|Darkvision||Due to your enhanced senses and fey heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as it it were dim light. You can’t discern color in darkness, only shades of gray.|
|Keen Senses||Add your proficiency bonus to any checks related to using your senses|
|Fey Ancestry||You have advantage on saving throws against being charmed and magic can’t put you to sleep.|
|Fey Passions||You gain inspiration when you give in to your emotion and experience them to an extreme. This inspiration can stack with a standard PC inspiration, thus an gnome can have two inspiration “points” at a time.|
|Magic in the Blood||You know one cantrip of your choice from any spell list. When you reach 3rd level, you can cast a 1st level spell from the same spell list once per day. When you reach 5th level, you can also cast a 2nd level spell from the same spell list once per day. You can choose the ability that you use as the spellcasting ability for these spells.|
|Gnome Cunning||You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.|
|Bound by Iron||Vulnerable to Iron (assume most metal weapons have iron in them unless they say otherwise)|
|Language||You can speak, read, and write Common and Gnomish. Gnomish is a fey language that uses the Dwarven script but sounds similar to Elven. Even though it shares traits in common with both Dwarven and Elven it is a distinct language.|
Sometimes called Forest Gnomes if they are more adventurous, the Country Gnomes typically live in the rural areas of the Empire. Mostly keeping to themselves, a country gnome is content to tend to their spot in the field or forest and chat the day away with their animal friends. If they are living in a field, the gnome may take it on themselves to assist the local farmer with their fields. In exchange for this service they will feel entitled to help themselves to a share of the crops that they will likely share with their animal friends.
|Speak with Small Beasts||Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Country gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets.|
|Natural Druid||You know the Druidcraft and Mending cantrips. Intelligence is your spellcasting ability for them.|
A city gnome will often decide to become an assistant to another crafter. They do this as a way to help them. They will then attach themselves to this other person an in exchange for helping them with their craft the gnome will help themselves to the crafter’s food, shelter, and the occasional odds and end that they find interesting. The crafter will usually not be made aware of the arrangement and will just find that they are getting high quality work done in their shop when they aren’t looking and rightly attribute it to the little folk. If not treated kindly, however, they will often become very spiteful and ruin the crafter’s wares.
|Artificer’s Lore||Free background in Student of the Arcane and Artifice (by any name that feels fun, engaging, and correct for your character’s story) at double your proficiency bonus|
|Tinker||Tinkerer Background at double your proficiency bonus level. Using artisan’s tools, you can spend 1 hour and 10 gp to construct a Tiny clockwork device (see PH p. 37)|
|You Can Fix Anything||You know the Mending cantrip. Intelligence is your spellcasting ability for it.|