CV Race: Dragonborn


DragonbornDragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the colors of their dragon kin, but generations of interbreeding have created a more uniform appearance.

Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust, gold, or copper-green. They are tall and strongly built, often standing close to 6 1/2 feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand. The blood of a particular type o f dragon runs very strong through some dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.

Like their dragon ancestors, dragonborn are a proud race. Each of the dragonborn clans expresses this pride in a different way, but they all demonstrate it. The Talaghiti clan prides themself as being the wealthiest family in the known world. The Morghu clan prides itself as the best fighters in the world. The Rha’hi clan prides itself in its knowledge of magic. Along with that pride comes a smattering of greed. This is not to say that any dragonborn is a greedy individual, but there is a tendency for the family at least and any individual acting in the family’s interests to appear somewhat greedy. Clan Rha’hi for example is rapacious in its search for new magics and the Morghu clan is constantly seeking out conflict to test and better its own fighters.

Dragonborn also have the ability to assume a more humanoid appearing form. This form is consistent for any dragonborn and so they are not shapeshifters so much as they have two forms–draconic and humanity. The humanoid form varies by clan and can look human, elven, dwarven, or orcish. The possibility exists for other humanoid form for rare clans, but if they exist they are little known.

Dragonborn Traits

All PCs are exceptional All non-human races +2 to two stats of choice, regardless of subrace. This replaces all stat bonuses listed for each race. [NPC Dragonborn have +2 to Str and +1 Cha]
Age Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age o f 3, and reach adulthood by 15. They live to be around 80.
Alignment Dragonborn tend toward no particular alignment. The best and worst are found among them.
Size Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Speed Your base walking speed is 30 feet.
Draconic Ancestry You have draconic ancestry.
Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Damage Resistance You have resistance to the damage type associated with your draconic ancestry.
Breath Weapon You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath w eapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
After you use your breath weapon, you can’t use it again until you complete a short or long rest.
You can only use your breath weapon in draconic form.
Change Form Dragonborn are naturally human looking (though they may have slightly draconic features that may give a hint of their heritage–gold eyes, green hair, a burst of fire when they are cut and bleed, etc). As an at-will ability they can transform into a more traditional humanoid draconic form. Transforming to or from this form is a bonus action. It is only in this form that they have access to their breath weapon or natural attacks.
Natural Attacks You are proficient with natural claws. They do 1d6 damage and you can make a second attack with a bonus action. Claws: 1d6, slashing, finesse, light. [At 8th level the base damage increases to 1d8. At 15th level it increases to 1d10.] These can only be used while in draconic form.
Draconic Presence You have advantage on checks to intimidate others regardless of form.
Draconic Skin You have tough skin granting you a base AC of 13 or giving you a +1 bonus to your AC (whichever is better) regardless of form.
Language You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Draconic Ancestry

Color Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex save)
Blue Lightning 5 by 30 ft. line (Dex save)
Brass Fire 5 by 30 ft. line (Dex save)
Bronze Lightning 5 by 30 ft. line (Dex save)
Copper Acid 5 by 30 ft. line (Dex save)
Gold Fire 15 ft. cone (Dex save)
Green Poison 15 ft. cone (Con save)
Red Fire 15 ft. cone (Dex save)
Silver Cold 15 ft. cone (Con save)
White Cold 15 ft. cone (Con save)