Prophecy: Class Specific Rules

Class Specific Rules

Core Classes

Barbarians

There are no special modifiers for barbarians. See
the table of Barbarian Tribes for more
information on particular barbarian cultural information.

Bards

Bards may be created using the alternate
version from the Book
of Eldritch Might 2 (5.4 mb pdf).
If you do so, they gain
proficiency in all the weapons listed under their Weapon and Armor
Proficiency heading (just as the 3.5 version bards do).

Clerics

Clerics must choose a patron deity
Clerics cannot multi-class to classes which also require a patron
deity, unless the patron deity chosen for the cleric class is an
acceptable choice for the new class as well.

Druids

Like clerics, druids receive their divine spells and gifts from
a patron deity (Obad-Hai being the most common, Ehlonna and
Erythnul
are the other two major deities to sponsor druids and
there are more less common deities
available as well).  Players of a druid must choose an
appropriate deity of nature, plants or animals to be their patron
deity. Druids cannot multi-class to classes which also require a
patron deity, unless the patron deity chosen for the druid class is
an acceptable choice for the new class as well.

Druids may use the optional rule from Masters of the Wild (p.31)
to create ‘natural’ concoctions.

Fighters

There are no special modificiations for fighters.

Monks

Monks must belong to a specific
monastic order.
A player wishing to have their monk belong to a
different order should discuss the possiblity with the GM.

Many monastic orders allow their membership to gain levels in
another class and still return to the way of the monk.  This
is an exception to the rule on page 42 of the PHB.  Which
classes (including prestige classes) are open to the monk is
dependent upon monastic order.  Players of new monks are
encouraged to consult with their DM who will determine what is
available for orders not already listed here. A monk who violates
the expanded limits (by taking a class NOT normally allowed as a
multiclass option for their order for example), lose all future
prospect for development as a monk, as described in the normal
rules.

Paladins

Like clerics, paladins must chose a patron
deity
.  The deity must be one appropriate for a devout
follower of Lawful Good alignment.  In most cases, gods with
alignments of Lawful Good, Neutral Good, or Lawful Neutral are
appropriate choices.  Please consult with your DM to be sure
your choice of deity has paladins among his or her followers. There
are rare Holy Warriors of other alignments dedicated to the other
gods as well. Consult with the DM if you are interested in playing
a non-Lawful Good Holy Warrior.

Additionally, like monk orders, some
orders
allow a paladin to gain levels in another class and
still return to progression as a paladin.  Consult your DM if
your deity is not here, as the list is by far not exhaustive.

Rangers

There are no special modifications for rangers.

Rogues

There are no special modifications for rogues.

Sorcerers

Sorcerers gain the equivelant of the Eschew Material Components
feat for free. Alternately, they may take a free Scion feat (from
PGtWBaS) instead.

Levels in wizard stack with levels in sorcerer for determining
familiar strength (as do any prestige classes that specifically
grant the character a familiar).

Wizards

Levels in wizard stack with levels in sorcerer for determining
familiar strength (as do any prestige classes that specifically
grant the character a familiar).

Psions and Psychic Warriors

We will be using magic-psionics transparancy rules. Psionics are
also called Personal Magic on Oerth.

However, the psionic skills and feats are separate from the
arcane ones.

Noble

Players wishing to play a noble may use the Courtier class (42 mb pdf)
from Rokugan regardless of their world of origin. They are
offically only a noble on their world of origin, but most of the
class features follow them from world to world, eventually (they
would need to spend at least 6 months to establish each contact on
a new world, and can use favors only after establishing contacts;
their gossip ability suffers a -20 when first arriving on a world,
and goes up +5 every week until they reach +0).

Favored
Soul

A Favored Soul must choose a patron
deity
.  Favored Souls cannot multi-class to classes which
also require a patron deity, unless the patron deity chosen for the
favored soul class is an acceptable choice for the new class as
well.

Healer

Healers must choose a patron deity
Healers cannot multi-class to classes which also require a patron
deity, unless the patron deity chosen for the healer class is an
acceptable choice for the new class as well.

Marshal

There are no special modifications for marshals.

Warmage

There are no special modifications for warmages.

 

The following two class options are available, but
require careful thought as they make rather extreme changes to the
way magic works (from a game mechanic perspective). As such any
character taking levels in these classes must get prior approval
from the DM and the player needs to be very familiar with how these
modified rules work.

Elements of Magic: Mage

Characters may be created using the rules from the Elements of Magic (6 mb pdf) book.

 

Chaos Mage

Characters may create Chaos Mages as described in
Chaos Mag
ic –
Wild Sorcerery (15 mb pdf).

 

Prestige Classes

In general any prestige class published by a recognized d20
publisher will be considered. All prestige classes published by
Wizards are allowed should the character meet the qualifications
(prestige classes that are world specific, e.g. Harper Scout,
Purple Dragon Knight will either require that the character come
from the world in question or get two Ranks in Knowledge (local)
for each area they want to have accessable before taking levels in
that class…that said there may be an equivalent class on Oerth
that the characters can substitute, for example Knights of the Holy
Shielding would use the Purple Dragon Knight class
description).

The Living Greyhawk Campaign breaks prestige classes into three
categories: core, adaptable, and special. Core prestige classes are open to anyone
who meets the prerequisites.
Adaptable prestige classes
are open, but usually require an
extra requirement be meet before the PC can take levels in that
class. Special prestige
classes
are potentially available, but highly restricted
(usually because they are designed for evil characters).

We will be using the Living Greyhawk Campaign categories as a
general guide. Thus your character can take levels in core classes
without question. Your character can take levels in the adaptable
classes after checking to see what the additional requirements are and
documenting that you have met them. Your character probably can’t
take levels in special classes, but check with the DM if you have
your heart set on one.

Also, the DMG recommends developing a “holy warrior” prestige
class for each religion. And most religions have a “holy warrior” prestige class
option.